Memories, Loss, & Regret in Frieren

How do we make sense of time? It can be running out, or we can have all of it in the world. It can be of the essence, it can stand still. We wish we had more of it, but one day, ours will be up. How we view the precious little time we have on this planet is at the center of Frieren.

Anime Aloha/Hawaii is Burning

Depictions of Hawaii in anime are often an essentialized, tourist brochure friendly view of the islands. While the devastating fires burned in West Maui, anime boys pose on a beach for a photoshoot, and tourists keep showing up, their trip to paradise won’t be interrupted.

Not Up To Interpretation

The word “married” has weight. It matters. Particularly as LGBTQ+ people in Japan fight for their right to be married. Gundam: The Witch From Mercury gave us a canon queer romance that ended with a married lesbian couple. Until Bandai Namco PR decided it wasn't.

Ignorance is Bliss

Avoiding spoilers for a game as big as The Legend of Zelda: Tears of the Kingdom is no easy feat. But what does it feel like to know next to nothing about it?

Immersion and Narrative: Video Games and the World

The Final Part of a series on Immersion and Narrative in video games. Maybe it’s the games industry itself that needs an adjustment so that we, the player, can take time to be reflexive. A final look at the idea of games as film, games as worlds, fandom, and where games can go from here.

Immersion and Narrative: Games as Worlds

Part Two of a short series on Immersion and Narrative in video games. By going back to fundamentals and creating worlds that players want to hang out in, do games like Undertale and Omori do a better job of creating immersion and stronger narrative connections for the player?

Immersion and Narrative: Games as Film

Part One of a short series on Immersion and Narrative in video games. In their quest for cultural legitimacy, video games have adopted cinematic qualities in their design. By taking from the medium of film, are games better for it? Or is video game as film an exercise in futility?

Stuck in Headspace

Gamification has taken over our world. From Uber to Amazon to social media clout chasing, we are stuck playing games in our lives that ultimately have no win condition. Using the charming indie RPG OMORI and McKenzie Wark’s book Gamer Theory let’s dive into the insidious nature of gamification.

Escaping the Present

As young people in Japan worry about their future prospects, the allure of escaping to a nostalgic past seems to be just the ticket. Anime airing today are taking viewers away from the capitalist drudgery of the big city to the simple life of a rural Japan that exists only in a dreamworld of nostalgic escapism.

We've Played This Game Before

As the fallout for Activision Blizzard continues in the wake of allegations of sexual harassment and mistreatment of women in the workplace, one has to wonder if anything will actually change in the games industry.

(Un)Limited Animation

5 seconds, using just 30 frames of animation, is all it takes to show a deep and intimate connection between two characters in the anime Wonder Egg Priority. The beauty of limited animation focuses attention and causes the viewer to reflect on the scene before them.

Gall of Duty

With the US Military increasing its presence in the world of streaming, it is generating concern that recruitment via Twitch should not be tolerated. But, this latest effort only serves to highlight how insidious the Military Entertainment Complex is in all realms of pop culture.

The Superscription of Narrative

Layering the past, present, and future on top of one another, 2006 anime Higurashi No Naku Koro Ni plays with time to critique stuffy traditions and also opens up its world infinitely to iteration. Postmodernity at its finest.

The Blitz Con

When game companies expand their reach into new markets, there are politics involved. Sometimes those politics involve going along with an authoritarian regime, and when companies make bad decisions to curry favor with said regime, it is our responsibility as consumers to let them know they are wrong.

The Bed Economy

“You have a choice when it comes to your bedding options. Don’t you deserve a good night’s sleep? If you want to wake up feeling refreshed, choose the Rito-feather bed. At 80 Rupees a night, this luxurious option is sure to impress, and leave you feeling great.” Sure, this may just be one of many choices you make in Legend of Zelda: Breath of the Wild, but why do game economics line up so well with the capitalist systems we inhabit every day?

Nerdly Connections

The expansive digital horizon allows for fan interaction to occur anywhere and in any way. Looking at how digital spaces are used to build fan communities, we see different approaches that create different fan experiences.